GodotAdobe IllustratorFigma
Psikologi UI · Trolley problem game
Jul 2020 – Sep 20201 min read
A short Godot game about trolley problem ethics, with Illustrator art and a scripted intro.
Role — Game developer.
Impact
- Playable trolley-problem experience shipped end to end, from art direction to intro logic.
- Art and gameplay stayed aligned because a single owner carried both for the assigned slices.
Context
The brief asked for a playable take on trolley problem ethics inside a psychology setting. The scope covered art, an intro beat, and core interaction logic players would feel in the first minutes.
Approach
I built gameplay in Godot, drew backgrounds and supporting art in Illustrator, and planned flow in Figma before locking logic. I focused on background visuals and the intro sequence so the opening matched what designers expected.
Outcomes
- An intro sequence sets up the theme before the main loop runs.
- Art and gameplay stayed aligned because one person owned both for those slices.